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It's supremely versatile and sonically first-class, and while it may not be the only drum machine you'll ever need, it provides an original and useful toolset with which to make truly inspiring noises.The Trigger button triggers a core cell that outputs a random value between -1 and 1. Niggles aside, DrumSpillage 2 is a percussion powerhouse that comes in at a great price.
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Apparently, these will be returning in an update at some point, but right now, they're definitely missed - roll on v2.1, we say. More troubling than those omissions, though, are the features that have actually been lost between versions 1 and 2, such as the ability to export pads as samples, and the randomisation function that gave the modelled sounds a bit of 'human' variation between hits. There's also no built-in pattern sequencer, and we can't help but wish that there were a means by which to load samples into the thing - although, to be fair, that would rather encroach on AudioSpillage's other drum machine, Elecktroid.
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We could consistently stall Logic Pro X simply by switching between the DrumSpillage GUI and Logic's generic control panel, the changeover taking an absolute age to happen. We like DrumSpillage 2 a lot, but it isn't without its flaws. From glitchy crickets, spacey gurgles and razor-sharp zaps and blasts to subtle chirps, hums and beeps, it's a broad electronic palette that will appeal to experimental electronica heads as well as those building more conventional beats. However, it's DrumSpillage 2's knack for synthetic effects that most impresses. Hi-hats tick and hiss, and cymbals sizzle nicely.
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Snares crack and snap, veering towards authenticity or outlandishness - your choice. Kick drums range from deep, resonating booms to sharp, gritty clicks. Finally, the Membrane model presents 12 oscillators in four banks to mimic the behaviour of a set of suspended plates.Įach model delivers the goods. Yet even that pales in comparison to the wicked three-osc FM Percussion model, which produces everything from crispy kalimbas to sustained metal gongs. Perhaps more interesting is the Noise Synth model, with its quartet of noise generators and band-pass filters. "It's DrumSpillage 2's knack for synthetic effects that most impresses" A Cowbell is, of course, also included, as are Hi-Hat and Cymbal models, all with the requisite metallic flavours. The Wood model barks out a range of unusual tones with its three oscillators and dual filter controls, the classic Clap model uses noise and a complex envelope to create vintage handclaps, and a band-pass filter and dual oscillators form the core of the Clave model. The Snare model is very much of the analogue variety, complete with noise, filter and x0x-style Snap setting.
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There are two bass drum models - one with FM and ring modulation, the other packing a noise generator with its own resonant filter. Selecting one of DrumSpillage's 12 models brings up a tailored set of functions specific to it, alongside all the universal parameters listed above. Further modulation is on hand in the shape of Pitch, Amp and Aux envelope generators, along with a modulation step sequencer (Stepper). A multimode filter is onboard, sharing a tabbed pane with the Distortion, Resonator - a three-band comb filter designed with metallic timbres in mind - and Frequency Shifter effects modules.Įach pad gets four LFOs that can be assigned to various model-dependent destinations, as well as the Transpose parameter, effects and each other (LFO FM). There's also a common set of pitch/ frequency controls: Transpose, Pitch Env and Presence, the last adding a bit of heft to bass frequencies and sizzle to highs. Clicking the pad itself triggers its loaded sound, of course, and you can enter the Model editor directly from a pad or via a button at the top of the GUI. In Spillage mode, C1 is mapped to the top-left pad, and the scale ascends from left to right down through the rows the MPC/Maschine version starts at the lower-leftmost pad and works its way across and up from there.Įach pad is surrounded by controls for preset loading/saving, mute, solo, volume and pan, and pads can be copied, pasted and moved by dragging and dropping. The first is the Pad Editor, a 4x4 grid of drum pads, the layout of which can be switched between Spillage and MPC/Maschine grids. The interface works around two main editing modes.

It boasts a dozen individual drum models capable of producing a wide range of sounds, from classic analogue kicks and snares to woody hits, metallic FM timbres and vibrant membranes. The new incarnation expands on version 1 with a redesigned GUI, more LFOs, new filter and distortion algorithms, velocity control and a couple of new effects modules. "The new incarnation expands on version 1 with a redesigned GUI and new effects modules"
